What's a tavern without a bit of gambling?
Here's a few quick mini games so you're players can test their luck against brigands, orcs, and mercs.
Hangman's Hand
Each player antes. Chooses to roll 1, 2, or 3 dice.
Any player that rolls a 6 busts.
Highest score wins. Doubles and triples multiply.
Brigand's Bluff
Each player rolls 3 dice, hiding their score, and go rounds making wagers or folding. Once last player has folded scores are revealed.
Dice are added up.
Low straights (1,2,3) add +5
High straights (3,4,6) add +10
Doubles are worth 2x
Triples are x3 score
Alternative: Red Sparrow
As above but three dice are also thrown for all to see. Each round an ante is made and another die thrown in the pool. Once 5 dice are in the pool players reveal their hands and try to make the highest score between their hand and the pool. Winner takes lot. Popular in Red Light district of Domzwolek.
Cockroach racing
DM prepares a number of roaches, each with a score of 1 - 6. Players bet on the roach they want to win. D20s are thrown for each and their bonuses added. Lower ranked roaches earn bigger payouts (x6 - rank)
Gladiator fights
Similar to above, but with fighters. Gladiators ranked 1 - 3 exchange three rounds of combat. Most damage dealt wins. If one gladiator is killed they lose. Roll random weapons/armor.
Monster battles
As above but random groups of monsters are pitted against each other. Selling captured monsters to colosseum could be extra bit of income for players.
No comments:
Post a Comment