Wednesday, April 12, 2023

Small games for small people

 

In a funk. Peeling all the onion layers back and discarding things that complicate my life. Taking a step back from OSR and d&d in general.

Lately I've been sort of working on two video games. Both of them take heavy cues from the original Legend of Zelda.

The first one is a first person dungeon crawler made in RPG maker. You make a party of 4 characters (two classes: fighter and mage). Open world. Explore around, talk to people, trade treasure for EXP. There's no "point" to the game, no storyline. Considering adding some basic win condition like "find princess Ophelia and ask her to come back home".

The second game is a first person walking simulator made in Unity where you sometimes fight creatures. Again, no point, no story. It's more like King's Field for the PS1 but more open ended and less fighting.



Basically I'm tired of things needing to be polished, needing to eat up your time, demanding money and attention. I feel like the OSR does a lot of that stuff. I'm more interested in searching out meaningless liminal freeware crap.


I want a game that feels like being a tiny beetle with a sword checking out stuff in a garden world, like an old log surrounded with wildflowers but zoomed in microscopically. Maybe you fight a centipede or a sparrow, but the game is really just "cool a flower" "here's a piece of paper with a poem" "sweet, a blueberry +1 hp"


When I was a kid I liked to lift up rocks and gaze with wonder at the sub-world I found there. A toad, a termite and an ant nest that share a few tunnels, rolly-polies, a few sprays of purslanes.


There's magic in smallness, modesty, and quiet wonder. No need to save dragons, fight kingdoms, or rescue wizards. When you get a magic sword +1 that's the best sword in the game. Max level is 5. Your hero is adventuring not because they're a social outcast but because they're curious.



As for tabletop RPGs I'm not playing anything at the moment, but I re-read the rules for Knave and I'm enthralled all over with the idea of a game that takes 1 minute to set up a character, is so pared down that next to zero explanation is required, and still has mechanics for getting better at stuff, and has no classes. Get the boring stuff out of the way so we can crawl around in holes and sometimes get a +1 thing.


Oh yeah, I'm fine with non-descript +1 swords and gaining a level means nothing more than a few more HP and +1 stat increase. 


Instead of d100 spells what if you had like d20 spells and in order to cast them you had to collect WHISPERS. What is a whisper? It's just a bit of lore or an interesting experience. You spend a whisper to cast a spell.


You learn a new spell/knack by being taught it by someone magical (a wizard, gnome, fox, midwife)


1. Heal d6+2 HP, or heal illness.

2. Cause.d6+2 damage.

3. Create an illusion.

4. Make somebody fall asleep.

5. Hide in shadows.

6. Foil a lock.

7. Find your way.

8. Make somebody else get lost.

9. Produce a day's worth of food.

10. Talk to an animal.

11. Mend something broken.

12. Calm fear or anger.

13. Change the weather.

14. Assume a terrifying aspect.

15. Be invulnerable for a few minutes.

16. Float.

17. Breathe underwater.

18. Create a wall of stone.

19. Generate a bright light.

20. Make an enemy into a friend.


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