Sunday, May 12, 2024

Quest Generator

 A quest is when a faction wants to hire the party to do something. An adventure is when the party decides to pursue a goal of their own accord. Quests often spawn adventures, and adventures typically involve quests.

Roll d3 for the number of factions involved. If you already have factions use those, otherwise generate some.


Determine an alignment for each faction.

1. Lawful 2. Neutral 4. Chaotic

Opposing factions of similar alignments may have similar goals but disagree about methods, or are competing, but not necessarily want to destroy each other 

Neutral alignments do their own thing, may be unwilling participants or bystanders, and may switch sides with the tides of fortune.


Faction:

1-10. Humans

11. Demi-humans

12. Monstrous humanoids

13. Celestial / daemonic / elemental beings

14. Dragon / mythical creature

15.  Deity / demigod / immortal

16. Government / army / nobility

17. Secret faction / cult 

18. Wizard

19. Technological / Outsider

20. Roll two: first is puppet for second.


Goal

1. Power / money / control

2. Paying back a debt

3. Consolidating assets

4. A weapon against enemies

5. Turn an enemy / neutral faction into an ally

6. Mindless revenge

7. Gain favor with another faction

8. Restore what was lost

9. Control / access to resources

10. End / avoid some misfortune, current or future


Methods:

1. Direct and confrontational

2. Scheming and secretive

3. Regretful and hesitant

4. Hopeful, fearful

5. Courageous and bold

7. Despotic and malicious

8. Ignorant, unaware, selfish

9. Plays the victim / greed

10. Bent on vengeance / insane 


Where do we go?

1. Cave, cavern

2. Ruin

3. Temple

4. Keep / stronghold

5. Prison

6. Lair

7. Another plane / planet

8. Population center (d6 for size)

9. Terrain hex (roll)

10. Island


Object of importance:

1. Valuable treasure

2. Resource (food, gold, fuel)

3. Promise / assistance / oath

4. Lost information

5. Technological artifact

6. Magical item

7. Lost heirloom

8. A person of importance

9. Pass / path / conveyance

10. Medicine / religious artifact


Complications

1. Flooded

2. Buried

3. In different location

4. Additional faction

5. Powerful monsters

6. Radiation storm

7. Thieves

8. Army / battle

9. Difficult choice

10. Roll twice


Payment for accomplishing goal

1. Respect / trust / honor

2. Money

3. Artifact

4. Magic item / spell

5. Needed information

6. Transportation

7. Access to resource

8. Ally in time of need

9. Safe passage

10. Debt



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