A trap is something that looks harmless/useful but actually kills you.
What does it protect?
1. A treasure
2. A lair
3. A passage
4. A holy site
5. Just built out of malice
6. It's something that was once helpful, but now dangerous or misused.
7. Keep people out
8. Keep people in
Style
1. Arcane
2. Mechanical
3. Hidden
4. Obvious
5. Trick
6. Warning
What is the method of application?
1-3 mundane
4-6 Arcane
Mundane
1. Spikes
2. Gas
3. Blades
4. Arrows / spears
5. Crusher
6. Pit (falling)
7. Pit + roll again
8. Water
9. Fire
10. Twisting
11. Rolling boulder
12. Ripping
14. Catapult
15. Boiling oil / water
16. Monofilament
17. Attacking monster
18. Trapping / Containing
19. Shifting walls / confusing environment
20. Collapsing environment / natural disaster
Arcane
1. Teleport
2. Vaporize
4. Ice / electricity
5. Stone / crystal
6. Transform
7. Alert / summon
8. Adhesion / slippery
9. Gravity / propulsion
10. Melting / acid
11. Charm / hallucination
12. Roll spell effect
13. Mutation / radiation
14. Memory wipe / psychic attack
15. Repelling force / magnetism
16. Laser beam / plasma
17. Darkness / confusing senses
18. Plants / fungus / drugs
19. Sound / echoes / music
20. Physics disruption / aging / time
What shape does it take?
1. Passageway
2. Door
3. Table / chair
4. Bed / dresser / cabinet
5. Bookcase / picture / tapestry
6. Statue / pillar
7. Mirror / window / screen
8. Vase / pottery
9. Chest / coffin / box
10. Staircase / elevator
11. Hole
12. Chamber
13. Weapon / armor
14. Plant / natural substance
15. Animal / living thing
16. Mineral / crystal
17. Pool
18. Machine
19. Computer
20. Tube / pod
21. Ship / conveyance
22. Bottle / wine / food
23. Taxidermy
24. Floor
25. Wall
26. Ceiling
27. Jury rigged contraption
28. Cage
29. Carving
30. Treasure / mundane curiosity
Method of activation
1. Touch / sound
2. Button / pressure plate
3. Chemical reaction
4. Proximity / camera
5. Magical detection
6. Tripwire
7. Timer
8. Movement / sound
9. Weight / gravity/ magnetism
10. Always active / generating
11. Violence
12. Identity / race / class
Other features
1. Rope
2. Needle
3. Sand
4. Weights / scales
5. Book / chart / map / diagram
4. Sentient being
6. Illusion
7. Lure
8. Skulls
9. Ladder / stairs
10. Trapdoor
11. Constructed recently
12. Arcane experiment gone wrong/right
13. Transdimensional horror
14. Alien / monstrous technology
15. Maintained by faction
16. Long forgotten
17. Antique / valuable-looking / opulent
18. Worthless / ruined
19. Chasm
20. Falls apart before completing it's intended purpose
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