Showing posts with label tables. Show all posts
Showing posts with label tables. Show all posts

Tuesday, December 10, 2024

Sekrit Santikore 2024 surreal science fantasy adventure seeds & more

I got kirt dankmeyer's curt and dank prompt "d20 surreal science fantasy adventure seeds, the weirder the better. Optional: A micro-setting that would tie them all together" for the OSR secret santacorn this year. 

This marks the second santicorn I've participated in in which I've gotten a scifantast prompt, which is fine by me. anything i write i gonna go that direction. the previous one was an o'neill cylinder hex crawl which grew into an entire hexcrawl setting generator and took me nearly a year to finish. 

now that my adhd is under control i have no more excuses for my derangement. i apologize in advance. please consult your doctor before on



Micro-Setting: The Splintered Kalpa

In the last gasp of a dying universe the remnants of time and space are tearing themselves apart. Fractured by aeons of misuse, the "Great Mechanism" that holds existence together sputters and leaks, spilling reality mutating fluid in great emerald rivers across the rocky barren landscape.  


What remains is a nightmare mosaic of quantum fragments: ancient ruins that shouldn’t exist, alien bio-machines from other dimensions, sentient time-locked cities, eldritch entities drawn to feeding on the cacophony and spawning unstable pocket realities from their festering asses. The very laws of the universe are corrupted: gravity bends in spirals, time loops and skips, the dregs of star-faring species have unravelled into schizophrenic diversity. Cultists worshiping the putrifid chrome ichor of dead gods stalk openly for live sacrifices, mutated humanoids of every possible incarnation scrape by scavenging relics of what once was/will be. The only thing edible is meat. Those born blind are considered Saints for they've never been tainted by the sight of this discarded hell.


The Splintered Kalpa is not merely a location but a state of existence: an endless landscape of decayed glory and cosmic madness feeding endlessly upon its own unraveling. The wise seek escape, the bold seek riches, and the stupid seek answers. 


d20 Surreal Science Fantasy Adventure Seeds


1. The Tower of Singing Suns

An obsidian tower hums with a thousand discordant voices: at its peak is a "living sun”, imprisoned and bleeding great lashes of magnetic energy. Touching it grants terrifying visions of other realms but permanently alters the viewer's form.


The Sun-Eaters, a cult of blind devotees, scour the landscape searching for sacrifices to "feed the sun’s hunger”. They believe the sun must never be freed, fearing its light will burn away reality. They refuse to acknowledge their efforts are actually destabilizing the sun's malfunctioning containment field.


2. The Fossil Womb

An enormous, fossilized animal fetus looms over a desolate plain, cracked open to reveal a glowing, organic core. Inside, embryonic monsters swim in a pouch of viscous fluid, mutating, growing, regressing, dissolving, perpetually exploring the infinite possibilities of evolution in hyperspeed. Any creature removed from the womb attempts to escape and multiply.


The Pale Remnant, a dying alien parasite, once fed off the living form of the fetus but became trapped millions of years ago when its host died. It feebly emits signals begging for rescue, promising access to immense power in return, but its true goal is to spread dominion and feed on souls. It will say and do anything to manipulate others into breaking containment.


3. The Ship of Falling Stars

A ship constructed from the bodies of ancient gods crashes into the desert. Its corridors are alive, pulsating with celestial ichor. The ship whispers the true names of those nearby, drawing them deeper into its heart, where an alien star is trying to be reborn.  


Scavenger-lords from the Blistered Iron Band have already claimed part of the ship, setting up traps and killing intruders. They will trade artifacts from the ship for survival gear but are heavily armed and paranoid. They seek desperately to find a way to harvest the ship's celestial energy for their interdimensional war machines.


4. The Black Pyramid

A towering black pyramid appears at random intervals, hovering over the land, insidiously rewriting the landscape anywhere its shadow falls. At its apex lies a single switch labeled "RESET." An echo of the pyramid exists in a parallel timeline, and actions in one affect the other. Temporal Knights patrol both versions, erasing any anomalies they deem dangerous (including the players).

Goal: Preserve their version of reality at all costs.


5. The Pale Caravan

A caravan of emaciated figures trudges across the wastes, carrying massive bone relics on their backs. They trade memories for protection. Following them reveals a hidden fortress where an immense skeleton sits upon a throne, awaiting tribute. 


A group of violent stim-addicted scavengers called “the Gravediggers” track and harass the caravan attempting to steal their relics. They are led by Hollow Garan, a skeletal figure in scavenged funeral garb, a cracked and scorched ceremonial burial mask welded to his face. Garan was once a mortal soldier who perished in the ruins of dying starship but was resurrected by the cursed Pale Caravan. He is driven for vengeance against the Pale Caravan for his undeath. Hollow Garan and his cadre may work with players or turn on them if the opportunity arises.


6. The Flayed Cathedral

An organic cathedral made from flesh and bone grows slowly outward, absorbing anything it touches, inhabited by choirs of skinless priests perpetually chanting the mantra of their god, the Flesh Cyclone.


The Flesh Cyclone is a mindless swirling vortex of human and alien body parts which roams the cathedral, assimilating those it touches. Survivors claim the cyclone whispers secrets of immortality, but the only way to hear it is to get dangerously close.


A wandering merchant-priest called the Skin Broker offers maps to treasure housed in the cathedral in exchange for a strip of the players’ flesh. If cheated, the Broker summons flayed assassins to relentlessly hunt the party.

Goal: To construct a skin suit for the giant skeleton in Seed #5. the skeleton doesn't want it.


7. The Machine That Dreams

A massive, partially buried machine dreams of an alternate timeline. Interfacing with it allows players to temporarily access "ghost echoes" of themselves from the past or future. But the machine’s dream is unstable and sometimes mixes up the identities of those it's had contact with in other dimensions.


Dream Thieves, a group of desperate refugees, already inhabit the machine, addicted to using it to continually rewrite their past. They’ll do anything to protect their sanctuary from intruders.

Goal: Prevent anyone from waking the machine. The machine considers them parasites but its mind is imprisoned in perpetual stasis.


8. The Glass Serpent

A titanic crystalline serpent sleeps, coiled around a ruined city, its body refracting chaotic beams of light from invisible suns. Inside its translucent body glitters artifacts from consumed worlds. Pieces broken off from the serpent form into dopplegangers who sleep until prey comes within scent. 

Goal: to sleep and digest undisturbed.


9. The Crimson Spill

A river of blood flows uphill, leading to a source deep underground: a colossal, beating heart. Eating a piece of the heart grants random mutations but marks the eater for an unknown predator that stalks the night.  


The Red Sisterhood, a coven of blood mages, guards the heart of the river. They demand seekers submit to replacing their own hearts with an alien biomechanical parasite in exchange for admittance into the main chamber, but curse those who refuse with uncontrollable bleeding.

Goal: Resurrect the Blood Titan.


10. The Cosmic Chain

An enormous golden chain hangs from the sky, descending into the horizon. Climbing it leads to a void realm where figures frozen in agony float in stasis. It is said they guard a secret to escape this world into a new, infant universe.


A group of ragged ascetics called the Chainbound attempt to climb the chain endlessly, muttering prayers of salvation. They attack anyone who tries to pass them, believing only they are worthy to ascend.

Goal: Reach the chain’s end and ascend to godhood.


11. The Laughing Moon

A moon-sized, skeletal face leers from the night sky, laughing audibly. Its teeth occasionally fall to earth as immense structures carved with alien figures that pulse with necrotic energy. Touching them grants knowledge of eldritch rituals but risks drawing the moon's attention.  


The Laughter Cult worships the moon, seeing its falling teeth as sacred relics. They interpret the players' interest as heresy and seek to silence them or steal back any “stolen” knowledge 

Goal: Feed the cult's leader to the moon to gain its favor.


12. The Clock That Eats Time

A monstrous clockwork mechanism embedded in a ruined tower ticks backward, erasing seconds, minutes, and memories. At random intervals it disgorges piles of objects from forgotten eras which are slowly erased. Turning it off requires entering its gears.  


Chrono-Wardens, time-manipulating warriors, arrive claiming any intruding presence has already caused dangerous paradoxes. They seek to protect the clock and anyone tampering with it.

Goal: Maintain temporal stability at any cost.


13. The Bone River

A riverbed made entirely of bones stretches for miles. Some bones emit soft whispers when touched, revealing half-truths or riddles about the seeker's fate. The foolhardy seek answers from the bones and attempt to scavange truths. At night, the river animates and flows uphill.


Bone Reclaimers, a hive-mind colony of skeletal constructs, rise from the river at night, collecting anything they perceive as "misplaced bones." They’ll hunt the players only if provoked.

Goal: Rebuild their long-dead Bone King atop the Prismatic Ziggurat.


14. The Choir of the Hollow

Deep in a ravine, a choir of hollow, faceless figures sings a haunting melody that causes listeners to weep blood. Each song reveals hidden passages within the ravine, but singing along risks losing one's face.  


The Veil Dancers, cloaked figures immune to the choir’s effects, seek others to join their ranks. They trap victims in the ravine to harvest their faces for their own use.

Goal: Maintain control over the ravine and build their army of slaves. Cover the world in song.


15. The Veil of Hungry Stars

A shimmering curtain of starlight appears once per month. Passing through it allows travel to distant realms but leaves behind pieces of the traveler.


a faction of desperate exiles patrol the veil, demanding payment in memories for safe passage. They secretly plant seeds of paranoia among groups to control them.

Goal: Hoard enough memories to construct a new identity for their leader. Use the virulent implanted memories to construct a secret cabal of mindless soldiers and spies.


16. The Well of Shattered Skies

A bottomless well emits light of shifting colors. Dropping objects into it causes them to reappear elsewhere in the world, altered and corrupted. The well’s guardian claims to be an avatar of a dead sun and demands offerings.  


the Herald of the Abyss, spectral entity who traps the minds of those approaching it, forcing them to relive alternate lives endlessly. It uses these alternate lives to work out “the perfected universe”.

Goal: Use the well’s power to unmake reality.


17. The Iron Forest

Metallic trees hum with static, their leaves sparking with eldritch energy. Deep in the forest, a humanoid figure made entirely of rusted gears sits frozen, clutching an orb that distorts gravity.  


A rogue druid named Rustblight has claimed the forest as a sanctuary. It sends metal beasts to kill intruders, believing them to be agents of the old gods.

Goal: Preserve the forest by assimilating all organic life into metal.


18. The Whispering Chain

A sentient, endless chain wraps around a crumbling tower, its links engraved with alien symbols. Studying the engravings grants access to alchemical secrets but slowly calcifies the examiner's body from the inside.


A group of corrupted alchemists called the Chainwrights seek intelligent, magically attuned prisoners they can compel to study the chain for them. Prisoners are strapped into beds and hoisted up the tower using complicated machinery. They used the gained knowledge to produce powerful and addictive elixirs hoping to find the recipe for True Death. They're running out of prisoners and desire a formula to extend their lifespan.


19. The Dying God’s Blood

An ichor-filled crater faintly glows, filled with the decomposed ooze of a dead god. Drinking it grants fleeting power but causes the drinker to dream of a dying universe, their dreams erratically pulling spawning beings of pure entropy into this realm.  


Ichor-dripping spawn of previous imbibers haunt the wastes, having killed their birthers. They are guardians of the dying god’s essence, enslaved to enacting its final will. A cabal of wizards called the High Speakers are embroiled in an enternal rift: do they attempt to harness the power of the crater or find a way to destroy it?


20. The Library of Living Dust

A ruined library contains books filled with arcane knowledge which begin to dissolve into fine, animate dust when opened. Breathing the dust embues one with chaotic magical essence which slowly erodes their minds.


The Memory Keepers is a sect of librarians dedicated to maintaining the library. Once in a generation they grant access to it's kno

wledge for the duration of a single cycle. Otherwise they attempt to silence all who know of the library's whereabouts.


Species generator

roll d4, d12, d20


d4 body type

1 bipedal

2 quadrupedal

3 multi-legged (d20 if unsure)

4 floating/winged/limbless/swimmer (d4)


d12 lifeform

1 humanoid

2 reptilian

3 robotic

4 crustacean

5 plant

6 putrescence golem

7 undead or semi-undead

8 gaseous

9 prismatic 

10 elemental

11 humanoid and roll again to combine

12 roll d4 times and combine, ignore if re-rolled


d20 spiciness

1 mindless drone

2 exudes anti-magic aura

3 twin beings with hivemind

4 parasitic

5 breath/blood/plasm vitae highly toxic/corrosive

6 reproduces via budding

7 telepathic

8 transformation abilities

9 infected by noxious disease

10 aging backwards

11 limbs can disconnect and act independently

12 can produce small items from its bones

13 obsessed with pyramids

14 confuses creation and destruction

15 bionetic or cybernetic implants

16 multi-headed

17 ethereal/dimensional shifted form

18 worships rogue AI

19 this is just its larval form

20 feeds on inorganic material


d20 additional locations

1 vast sea of fuligin oobleck

2 plain pockmarked with craters, shards of satellites constantly rain down

3 honeycombed mountain so massive it juts out beyond the atmosphere, full of drone perpetually rebuilding machine cities 

4 a city built around an enormous glass orb showing ghostly forms within the most contained within

5 arcology pleasure-garden populated with hedonistic bat people

6 a gently rotating island in the center of a perfectly circular lake of motor oil

7 castle perched atop the back of a mountain sized tortoise

8 City built inside a whale skeleton

9 forest of humming crystal shards

10 village of shamans that hate technology beyond rocks and fire

11 field of skeletal limbs which grow like flowers

12 scattered village of mudhuts inhabited by an enclave of clones of the same person

13 crashed freighter starship inhabited by terrified space marines. inside the freight pod is an enormous human with perfectly smooth alabaster skin, sleeping

14 herd of sleek robotic unicorns sporting 6 foot air-powered harpoon horns

15 the shifting amber labyrinth, home to moth-men obsessed with dissecting human social constructs

16 a single sentient tree capable of telepathic speech, desires world peace

17 a star-fort of pterodactyl riders





Monday, October 7, 2024

d100 ways to become a werebeast

 i'm doing a thing where i'm trying to quit smoking cigarettes and in addition to using patches and nicotine lozenges i'm also writing d100 tables instead of smoking. also writing tables if i fuck up and smoke.

so get ready for lots of great tables

i'm taking suggestions for tables on the discord


cw there's some fucked up shit in here



d100 ways to become a werebeast

1. Kiss the beast

2. Get scratched by the beast

3. Get bitten by the beast

4. Consume a bit of the beast’s fur

5. Consume a bit of the beast’s blood

6. Yiff the beast

7. Look into the eyes of the beast

8. Walk through a doorway with some of the beast’s scat on your boot

9. Receive a curse from a witch

10. Piss off the gods

11. Please the wrong gods

12. Sacred pact with a vengeful spirit

13. Kill your parents

14. Practice cannibalism

15. Kill a man in cold blood by moonlight

16. Eat food prepared by a widow on her period without having it cleansed first

17. Curse the name of the ancestors

18. Eat the flesh of a deer whom you killed for sport

19. Wear your clothes backwards and circumambulate a temple backwards, chanting the compassion mantra backwards

20. Fail in a your promise to an ape

21. Sleep with the fingernails of a man hanging from a gibbet under your pillow

22. Don’t say “bless you” when someone sneezes

23. Steal from an orphan

24. Spit on a holyman

25. Eat a meal while others starve without offering to share it first

26. Sleep in an open grave during a thunderstorm

27. Break fast on a cross-quarter day that falls on a full moon

28. Bewitch three people into carnal favors

29. Poison a child

30. Drown a baby in a cesspit

31. Push an old man down a flight of stairs

32. Drink the blood of a virgin from a skull chalice

33. Laugh during funeral rites

34. Be put on trial for killing a family and get released from punishment despite being guilty

35. Poison a well

36. Hold a person accountable for a debt they can’t pay in such a way that their death results

37. Live with wild animals for one year and a day

38. Have the Zoanthropic ritual performed: a surgical procedure which destroys the frontal lobe in such a way as to render one a beastial lunatic. Usually performed on the criminally insane as a punishment, though occasionally voluntarily chosen.

39. Drag a man to death through the streets in full view of his children

40. Forcefully remove the dignity of an already humiliated person as they die

41. Kill someone in cold blood who previously saved your life

42. Desecrate a holy site of the Eight Great Saints

43. Enact a policy which evaporates the livelihood of an entire town for personal profit

44. Eat 84 ghosts

45. Entomb a man up to his neck in ice and set his hair on fire

46. Cut open a pregnant woman and strangle her with her own fetus

47. Have your brain implanted into a frankensteinian vessel

48. Transmutation by evil sorceries

49. Step into a teleporter and be fused with an animal

50. Live like such an animal for 101 days.

51. Be trapped in a cage and fed nothing but raw meat for a year and a day

52. Live in a sewer eating filth

53. Have sex with a severed head

54. Crush a child in a cider press and drink the remains

55. Tar and feather yourself with pine pitch and raven feathers, jump into a volcano, and live

56. Eat an entire 80 pound wheel of cheese

57. Break into every single house in a town of at least 100 residents and cut a piece of a hair from ever occupant, wear a pair of leggings woven from said hair while you set fire to a temple

58. Have yourself sewn into the corpse of such an animal

59. Dress as such an animal and kill one victim a night for an entire moon cycle without being seen

60. Be buried alive along with such an animal and survive

61. Petition the primal deities for intercession and refuse to pay when they come to collect

62. Have one piece of your body surgically replaced with an equivalent part of such an animal every year until complete

63. Have an entire platoon of captured enemy soldiers dipped one by one into molten gold

64. Exterminate an entire species of animal

65. Stuff a wickerman full of people, set it on fire, and run into the flames

66. Survive the spell “forlorn encystment” 4 times

67. Kill a saint

68. Execute an executioner with their own tool

69. Fart in a man’s face

70. Bake a baby into bread and serve it to her mother

71. Kill a man by tying him down and planting a tree in his stomach

72. Invert a goat

73. Attach wheels to everything you see

74. Murder a planet

75. Piss on a fairy

76. Eat an entire horse in one sitting

77. Trade skin with said animal

78. Swim to the bottom of the ocean and punch poseidon in the dick

79. Curse a gnome

80. Get cursed by a gnome

81. Eat the wrong kind of mushroom

82. Eat the right kind of cactus

83. Drink your own pee for 444 days

84. Drink sand instead of water for 444 days

85. Brew wine from the contents of 99 men and get totally wasted, barf, and brew that barf into wine and drink that

86. Cut your hand off, bury it, come back 33 years later, dig it up, and re-attach it. The new hand will slowly take over your body transforming you

87. Eat nothing but earwax and wood shavings while meditating in the desert

88. Chase the god of antelopes down in the tundra, tackle him, and drink his blood

89. Ask a werebeast nicely to please share

90. Commune with the fur deities

91. Try and fail to quit smoking cigarettes 44 times

92. Stop sleeping

93. Avoid seeing the sun for 666 days

94. Allow your fingernails to grow for at least ten years, cut them off, powder them, then eat them a tsp at a time for the rest of your life. As long as you eat the powder every day you can transform and continue to live. Whenever the powder runs out you die.

95. Get struck by lightning and live 13 times

96. Be born on Friday the 13th at 3:13 during a full moon

97. Piss off the rat god

98. Burn down an entire forest

99. Forget to apologize

100. Be a jerk one too many times

Saturday, August 3, 2019

What the fuck is a table?

I'm an utterly disorganized person. My ethereal form is a raucous tornado of collages, warping and changing and connecting in disproportionate amalgams. Scatterbrained doesn't even begin to cover it. I'm like a vulture-porcupine shedding worms in all directions, everywhere I go. If an assassin wanted to track me they'd only have to follow the inch-thick trail of bodily effluvient to my doorstep.


Tables are supposed to make a DM's life easier. You throw on a table for a random result to simulate the vagaries of life, or to stimulate creative juices in a way your mammalian brain wouldn't otherwise figure.

There's tables for everything. Everything is a table, from the scars on your face to the produce of a mushroom forest. The key of fun d&d experiences is randomness; even the DM should be surprised at what  comes out. That's what attracts me to the game to begin with--unlimited potential and endless modularity.

I never seem to have the table I want when I need it, or I can't find it amongst the pile of paper I keep my scraps in while the players are patiently staring at me for what's going to happen. Most of the time I just scribble down d12 regurgitated insults and roll a die on it, that's my table, usually the number of things on the table don't match the faces on the die. Spur of the moment. Let's try it now:

never critically fail a bushcrafting throw in my universe

Dangers of foraging in the fungal forest

  1. white spore ball, oozes cyan pus when cut. Everything that gets its spores on it will grow more spore balls in d4+1 days.
  2. evergrowing cornhats. straw yellow stalks w brown hates. Grows magnificently fast and tall. Tastes of blood and celery. Nourishing, but gives you horrible numbing premonitions when your body dumps adrenaline for d3 days.
  3. Squat eyed maroon. Hums a geometric tune. Grows by water source. Very bouncy. Turns into slime on contact with water and begins to crawl away into a dark hole where it can sporulate. Hunks of it can be attached to wounds which will regenerate within hours. Afterwards, if the user dies, their body is taken over by the purple jelly and they run away.
  4. beige skullpoppies. Shaped like yellow skulls growing out of the ground. Wizardsight gives them fleshy faces. Will talk to those touched by fey and know things that all other skullcaps in the forest see. Desire the contents of stomachs for nourishment. Eventually grows into a fullsized skeleton and begins searching for flesh.
  5. Boulderbloat. Car or house sized boulder funguses, hard as rocks. Gnomes often carve their homes into them. Occassionally they grow legs and start walking around. They have a mutually beneficial relationship: Gnomes get a house and boulderbloats get wee little magical gardeners to dote on. Humans that spend too much time around boulderbloats grow spiraling glowing blue lines on their bodies and sprout antennas, eventually growing a boulderbloat out of their back and becoming one.
  6. Carnagecage. Look like large ribcages filled with diseased intestines. Animals are driven to eat it. Ribcage snaps closed on anything that touches its soft inner jellies, which it digests & transforms into a budding spore stalk. The sporestalks of this fungus make a great tea which calms nerves & invigorates senses. Highly addictive
  7. Pukebush. A throbbing bush-sized welt of ectoplasmic goop. Grows blue pustules that contain its spores. Contact with spores causes uncontrollable vomiting, with the possibility of vomiting forth one's intestines. If the pukebush is burned it releases a toxic smoke that enrages animals of the forest. At the core of a pukebush is a bezoar which is the main constituent of a trans-dimensional prophylactic
  8. Virulant Beneficter. A human shaped mushroom, white and blue. Ingesting the virulant beneficter fills one with a sense of duty & higher purpose of the Lawful Good kind. Overwhelming desire to help those in need. Hallucinations last d20+4 hours after which ingester falls into a misanthropic stupor.

Probably a table like this will just be the names and I'll know what it does based on a flash on insight. I dunno where the insight comes from, but even just the act of writing a table sparks something.

The expressed purpose of a table is that you roll on it and interpret the result. But it's impossible to keep track of and organize a bazillion tables for every little thing, and it's silly to try. I think the real purpose of  a table is to act as a quantum cranial stimulant for moments of dire need. You're like "They rolled a crit. huh. oh yeah, that neat crit table I read once...I kind of remember a couple of result I'll throw a d6.......5? What is 5? So like, he smashes the dude's leg off with the warhammer and it goes flying and stabs another guy in the face with the broken bone okay."

I can't imagine someone actually pulling out a crit table and rolling on it to get a result. How do you keep track of all this stuff? Just make something up, something grotesque and brutal which changes the course of the fight in an unexpected way. You don't need a table for that, and the table won't give you enough information to actually go off of, you have to interpret it anyway, so just go with the fiction.

Continuing on the crit table thing, that's really what differentiates weapons in my games, since I use d6 for all damage. Axes lop off limbs, maces crush bones and armor, polearms hit first and run guys through, swords are quick, flashy and strike true, daggers are sleek and cruel, bows impale stomachs and hearts and  eye cavities. I'm more likely to give a guy wielding a sword a bonus attack on an excellent roll than a guy with an axe. I don't need a table for that, I just know it in my marrow.


Tables are better for world building. It's your day off, you chugged a bunch of coffee, you guess you can deal with the consequences of ignoring all your piling-up responsibilities for one more day while you spent 6 to 8 hours frantically kludging together a nonsense world nobody will ever see. Pile together a bunch of tables and go nuts.

but oops, I forgot to save the bookmarks for all those grade A high-falutin'  tables, or I can feel my energy waning at the thought of sifting through my megaplex of computerized folders, none of it organized, or I go searching and quickly get sidetracked into reading and dreaming about guild dogs for four hours and get nothing useful done. So, I'll just write my own fucking tables.




Vancian magic is a core aspect of d&d which I am unwilling to part with for this reason: The very act of being a DM is Vancian magic. You pull out all your tomes, all your weird books on Fortean history & bongo science & obscure mythology, all your graph papers and quill pens and crystals and Tibetan mantra spirals, all your nightmare journals and hallucinogenic teas and homemade musical instruments and you pack it all into your fucking brain. You sit there and you study this soup of gibberish it takes a borderline schizophrenic to comprehend and you pack it all into your skull until it's threatening to burst out through the seams. Then, during the game, you go and regurgitate it all and weave a world of mystery and magic.

Afterwards you forget all of it. You collapse exhausted. In order to do it next time, you have to do it all over again, and the more you do it, the better you get and the more stuff you can fit in there fore next time.

Tables are one small piece of the meta-fractal.

Tuesday, April 16, 2019

NPC generator

I made this NPC generator that produces crazed lunatics to drop into your game. They've got flaws, drives, and personalities. Works for rival adventuring parties, quest givers, local flavor, or any other type of fantasy bum whose sole purpose is to complicate your PC's lives. Stick 'em in some encounter tables and let your players do the rest.