Languages are often underutilized in OSR, while I believe that they were used extensively in early editions of the game. This is probably due to people not understanding why they are there.
In the base game you roll for reaction when you meet monsters. Only on a 2 do they immediately attack. Otherwise you have some opportunity of talking to them and potentially reaching some mutual agreement.
But not all intelligent monsters speak human language. Instead, they all have special languages of their race.
Hobgoblins speak hobgoblin. Goblins speak goblin. Giants speak giant. Lammasu speak Lammasu.
Early d&d didn't care about approximating real life. It was a game, for fun. Certain concessions were made.
So, why does every monster have it's own language? And what's the deal with alignment languages?
Each monster has a language so players can parlay better with them, while making interactions with monsters they didn't share a language with more difficult and dangerous.
It leans a little bit into skilled play at character creation. What monsters do you want to parlay with? Do you pick the dangerous ones, the helpful ones, the common ones?
Alignment languages is a fail-safe. I think if it like native American sign language - a shared tongue capable of identifying friend or foe and discussing basic concepts. Speaking neutral with lizardmen might get you a few basic directions or confusion. Also, you can't lie in alignment, which is why you can only learn one
Here's the languages in my campaign
Trade-common : known by all Domzweleki
Sacred Imperial : language of the old empire
Faerie : language of goblins, elves, and dwarves
Wild Wood : tongue of witches, barbarians, and wild men
Celestial : angelic beings, lingua franca of Cult of Dawnbringer
Infernal : daemons
Black Tongue : a fell language spoken by crows, spiders, and humanoids
Tinker’s Cant : trade tongue of beggars and thieves
Alchemist’s Cant : trade tongue of petty sorcerers
Tongue of beasts : cost 2 languages
Tongue of birds : cost 2 languages
Tongue of fish : cost 2 languages
Tongue of vermin : cost 2 languages
Wyrmish : spoken by dragons, worms, naga, and serpents. Cost 2 languages.
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